===================================================================== == C:\Users\Reagy\Desktop\Kiwi Epoch\arma2oaserver.exe == "arma2oaserver.exe" -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayzOverwatch;@DayZ_Epoch;@DayzOverwatch_Server;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2016/01/20 19:10:42 Current time: 2016/03/03 22:08:04 Version 1.63.131129 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine. Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/ Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/ Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/ Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/ 22:08:10 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 22:08:16 Connected to Steam servers 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:20 Server error: Player without identity Reagy (id 134200341) 22:09:28 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:28 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 22:09:34 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 22:09:37 ca\misc\houpacka.p3d: house, config class missing 22:09:37 ca\misc\houpacka.p3d: house, config class missing 22:09:38 ca\misc\houpacka.p3d: house, config class missing 22:09:42 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]" 22:09:42 "DayZ Epoch: MPframework inited" 22:09:43 ca\misc\houpacka.p3d: house, config class missing 22:09:46 ca\misc\houpacka.p3d: house, config class missing 22:09:49 ca\misc\houpacka.p3d: house, config class missing 22:09:49 ca\misc\houpacka.p3d: house, config class missing 22:09:50 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 22:09:50 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 22:09:50 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 22:09:50 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 22:09:51 ca\misc3\wf\wf_depot.p3d: house, config class missing 22:09:51 ca\misc3\wf\wf_depot.p3d: house, config class missing 22:09:51 ca\misc3\wf\wf_depot.p3d: house, config class missing 22:09:54 ca\misc\houpacka.p3d: house, config class missing 22:09:54 ca\misc\houpacka.p3d: house, config class missing 22:09:56 ca\misc\houpacka.p3d: house, config class missing 22:09:56 ca\misc\houpacka.p3d: house, config class missing 22:09:56 ca\misc\houpacka.p3d: house, config class missing 22:09:56 ca\misc\houpacka.p3d: house, config class missing 22:09:58 ca\misc\houpacka.p3d: house, config class missing 22:10:00 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 22:10:01 "Admin Tools: config.sqf loaded" 22:10:01 "Admin Tools: variables.sqf loaded" 22:10:01 "Res3tting B!S effects..." 22:10:01 "HIVE: Starting" 22:10:01 "HIVE: trying to get objects" 22:10:02 "HIVE: found 289 objects" 22:10:02 "HIVE: Commence Object Streaming..." 22:10:02 "HIVE: got 0 Epoch Objects and 289 Vehicles" 22:10:03 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 22:10:03 UH1Y_DZE: ObsGun - unknown animation source ObsGun 22:10:04 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 22:10:04 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 22:10:05 No owner 22:10:06 ca\misc\pallets_column.p3d: No geometry and no visual shape 22:10:06 ca\misc\pallets_column.p3d: No geometry and no visual shape 22:10:06 ca\misc\pallets_column.p3d: No geometry and no visual shape 22:10:06 ca\misc\pallets_column.p3d: No geometry and no visual shape 22:10:16 "HIVE: Vehicle Spawn limit reached!" 22:10:16 "HIVE: Spawning # of Debris: 50" 22:10:16 "HIVE: Spawning # of Ammo Boxes: 3" 22:10:16 "HIVE: Spawning # of Veins: 50" 22:10:16 "Total Number of spawn locations 11" 22:10:16 "[DZAI] Initializing DZAI version 2.1.3 Release Build 09272014 using base path z\addons\dayz_server\DZAI." 22:10:16 "[DZAI] Reading DZAI configuration file." 22:10:16 "[DZAI] DZAI configuration file loaded." 22:10:16 "[DZAI] Compiling DZAI functions." 22:10:16 "[DZAI] DZAI functions compiled." 22:10:16 "[DZAI] Epoch classnames loaded." 22:10:16 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true." 22:10:16 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Air: true. Land: true." 22:10:16 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false." 22:10:16 "[DZAI] DZAI loading completed in 0.0350037 seconds." 22:10:20 "DEBUG VEIN: Too many objects at [14259.2,5938.91]" 22:10:21 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 22:10:24 No owner 22:10:26 No owner 22:10:27 "EPOCH EVENTS INIT" 22:10:27 "WAI: AI Config File Loaded" 22:10:27 "WAI: AI Monitor Started" 22:10:27 "WAI: Initialising static missions" 22:10:27 "WAI: Initialising missions" 22:10:27 No owner 22:10:27 No owner 22:10:28 No owner 22:10:28 No owner 22:10:28 No owner 22:10:28 No owner 22:10:28 No owner 22:10:28 No owner 22:10:28 No owner 22:10:28 No owner 22:10:28 "WAI: Spawned in 11 M2StaticMG" 22:10:28 "WAI: Static mission loaded" 22:10:28 "[DZAI] Verified 198 unique classnames in 0.199997 seconds." 22:10:35 No owner 22:10:35 No owner 22:10:50 No owner 22:10:54 "Napf spawn areas loaded." 22:10:54 "Napf static spawn configuration loaded." 22:10:55 No owner 22:11:00 Server: Object 3:9 not found (message 70) 22:11:00 "TIME SYNC: Local Time set to [2013,8,3,13,11]" 22:11:09 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 22:11:41 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208 22:11:54 [DZMS]: Starting DayZ Mission System. 22:11:54 [DZMS]: DZAI Found! Using DZAI's Relations! 22:11:54 [DZMS]: Currently Running Version: 1.1FIN 22:11:54 [DZMS]: Mission and Extended Configuration Loaded! 22:11:54 [DZMS]: napf Detected. Map Specific Settings Adjusted! 22:11:54 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 22:11:54 [DZMS]: Loading ExecVM Functions. 22:11:54 [DZMS]: Loading Compiled Functions. 22:11:54 [DZMS]: Loading All Other Functions. 22:11:54 [DZMS]: Mission Functions Script Loaded! 22:11:55 [DZMS]: Major Mission Clock Starting! 22:11:55 [DZMS]: Minor Mission Clock Starting! 22:11:55 [DZMS]: Mission Marker Loop for JIPs Starting! 22:13:01 No owner 22:14:15 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 22:14:46 "get: STRING (76561197973074856), sent: STRING (76561197973074856)" 22:14:46 "DISCONNECT: Reagy (76561197973074856) Object: B 1-1-C:1 (Reagy) REMOTE, _characterID: 9 at loc [17044.9,14044.6,0.00138474]" 22:14:46 Client: Remote object 3:6 not found 22:14:46 Client: Remote object 3:7 not found 22:14:46 Client: Remote object 3:8 not found 22:14:47 Warning: Cleanup player - person 3:5 not found