//-------------------------------- //-------------------------------- //--THE SPIT FIRE - 9900-- //-------------------------------- //-------------------------------- "9900" { "name" "TF_WEAPON_SPITFIRE" "prefab" "weapon_rocketlauncher" "item_class" "tf_weapon_rocketlauncher" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "primary" "anim_slot" "primary" "propername" "1" "item_name" "Spit Fire" "item_type_name" "Rocket Launcher" //Break// "item_description" "'Rain fire apon your enemies!' Model by: 'Ertz'" //Break// "item_logname" "spitfire" "item_iconname" "spitfire" "image_inventory" "backpack/spitfire/spitfire.vtf" "model_world" "models/weapons/c_models/c_spitfire/w_spitfire.mdl" "model_player" "models/weapons/c_models/c_spitfire/v_model/v_spitfire.mdl" "attach_to_hands" "2" "used_by_classes" { "soldier" "0" } "static_attrs" { } "attributes" { "clip size bonus" { "attribute_class" "mult_clipsize" "value" "1.25" } "Projectile speed increased" { "attribute_class" "mult_projectile_speed" "value" "1.40" } "rocket jump damage reduction" { "attribute_class" "rocket_jump_dmg_reduction" "value" "0.7" } "damage penalty" { "attribute_class" "mult_dmg" "value" "0.75" } } "visuals" { "sound_single_shot" "Weapon_SpitFire.Single" "sound_burst" "Weapon_SpitFire.SingleCrit" } } //-------------------------------- //-------------------------------- //--THE DEPUTY - 9901-- //-------------------------------- //-------------------------------- "9901" { "name" "TF_WEAPON_DEPUTY" "prefab" "weapon_pistol" "item_class" "tf_weapon_pistol" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "secondary" "anim_slot" "secondary" "propername" "1" "item_name" "Deputy" "item_type_name" "Western Necessity" //Break// "item_description" "'It's high noon somewhere!' Model by: 'Ertz'" //Break// "item_logname" "deputy" "item_iconname" "deputy" "image_inventory" "backpack/deputy/deputy.vtf" "model_world" "models/weapons/c_models/c_deputy/c_deputy_world/c_mateba_wordmodel.mdl" "model_player" "models/weapons/c_models/c_deputy/c_deputy.mdl" "attach_to_hands" "2" "used_by_classes" { "engineer" "1" } "static_attrs" { } "attributes" { "damage bonus" { "attribute_class" "mult_dmg" "value" "1.67" } "single wep deploy time decreased" { "attribute_class" "mult_single_wep_deploy_time" "value" "0.5" } "fire rate penalty" { "attribute_class" "mult_postfiredelay" "value" "1.75" } "clip size penalty" { "attribute_class" "mult_clipsize" "value" "0.5" } } "visuals" { "sound_single_shot" "Weapon_Deputy.Single" "sound_burst" "Weapon_Deputy.SingleCrit" "sound_reload" "Weapon_Revolver.WorldReload" } } //-------------------------------- //-------------------------------- //--THE PIGEON-FANCIER'S COOP - 9902-- //-------------------------------- //-------------------------------- "9902" { "name" "TF_WEAPON_COOP" "prefab" "weapon_medigun" "item_class" "tf_weapon_medigun" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "secondary" "anim_slot" "secondary" "propername" "1" "item_name" "Pigeon-Fancier's Coop" "item_type_name" "Medical Birdcage" //Break// "item_description" "'Its take your pet to work day!' Model by: 'Evil_Knevil'" //Break// "item_logname" "pigeoncoop" "item_iconname" "pigeoncoop" "image_inventory" "backpack/pidgeoncoop/pidgeoncoop.vtf" "model_world" "models/weapons/c_models/c_pidgeoncoop/c_pidgeoncoop.mdl" "model_player" "models/weapons/c_models/c_pidgeoncoop/v_model/v_pidgeoncoop.mdl" "attach_to_hands" "2" "used_by_classes" { "medic" "1" } "static_attrs" { } "attributes" { "move speed bonus" { "attribute_class" "mult_player_movespeed" "value" "1.20" } "ubercharge rate bonus" { "attribute_class" "mult_medigun_uberchargerate" "value" "1.75" } "ubercharge overheal rate penalty" { "attribute_class" "mult_medigun_overheal_uberchargerate" "value" "0.25" } "max health additive penalty" { "attribute_class" "add_maxhealth" "value" "-35" } } "visuals" { } } //-------------------------------- //-------------------------------- //--THE CONDIMENT CANNON - 9904-- //-------------------------------- //-------------------------------- "9904" { "name" "TF_WEAPON_CONDCANNON" "prefab" "weapon_pistol" "item_class" "tf_weapon_pistol" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "secondary" "anim_slot" "secondary" "propername" "1" "item_name" "Condiment Cannon" "item_type_name" "Easy Squeeze Condiment Container" //Break// "item_description" "'Adds excitement to any snack!' Model by: 'Harry.tf'" //Break// "item_logname" "condimentcannon" "item_iconname" "condimentcannon" "image_inventory" "backpack/condimentcannon/condimentcannon.vtf" "model_world" "models/weapons/c_models/c_condimentcannon/w_condimentcannon.mdl" "model_player" "models/weapons/c_models/c_condimentcannon/v_model/v_condimentcannon.mdl" "attach_to_hands" "2" "used_by_classes" { "scout" "1" } "static_attrs" { } "attributes" { "heal on hit for rapidfire" { "attribute_class" "add_onhit_addhealth" "value" "3" } "heal on kill" { "attribute_class" "heal_on_kill" "value" "30" } "fire rate penalty" { "attribute_class" "mult_postfiredelay" "value" "1.35" } "clip size penalty" { "attribute_class" "mult_clipsize" "value" "0.75" } } "visuals" { "sound_single_shot" "Weapon_Condiment.Single" "sound_burst" "Weapon_Condiment.SingleCrit" "sound_special1" "Weapon_Condiment.Single" } } //-------------------------------- //-------------------------------- //--THE VETERAN'S REPEATER - 9905-- //-------------------------------- //-------------------------------- "9905" { "name" "TF_WEAPON_VETRIFLE" "prefab" "weapon_shotgun" "item_class" "tf_weapon_shotgun_soldier" // "item_quality" "unique" "show_in_armory" "0" "item_slot" "secondary" "anim_slot" "secondary" "propername" "1" "item_name" "Veteran's Repeater" "item_type_name" "Vintage Carbine" //Break// "item_description" "'Pin, Point, and Puncture!' Model by: 'Harry.tf'" //Break// "item_logname" "vetrifle" "item_iconname" "vetrifle" "image_inventory" "backpack/vetrifle/vetrifle.vtf" "model_world" "models/weapons/c_models/c_vetrifle/w_vetrifle.mdl" "model_player" "models/weapons/c_models/c_vetrifle/v_model/v_vetrifle.mdl" "attach_to_hands" "2" "used_by_classes" { "soldier" "1" } "static_attrs" { } "attributes" { "weapon spread bonus" { "attribute_class" "mult_spread_scale" "value" "0" } "damage bonus" { "attribute_class" "mult_dmg" "value" "10" } "clip size penalty hidden" { "attribute_class" "mult_clipsize" "value" "-0.3" } "clip size penalty" { "attribute_class" "mult_clipsize" "value" "0" } "fire rate penalty" { "attribute_class" "mult_postfiredelay" "value" "2.5" } "bullets per shot penalty" { "attribute_class" "mult_bullets_per_shot" "value" "0.10" } } "visuals" { } } //-------------------------------- //-------------------------------- //--THE SHORT ROUND - 9906-- //-------------------------------- //-------------------------------- "9906" { "name" "TF_WEAPON_SHORTROUND" "prefab" "weapon_shotgun" "item_class" "tf_weapon_shotgun_primary" // "item_quality" "unique" "show_in_armory" "0" "item_slot" "primary" "anim_slot" "primary" "propername" "1" "item_name" "Short Round" "item_type_name" "Modified Shotgun" //Break// "item_description" "'Brains beats Brawns in my humble opinion!' Model by: 'Ertz'" //Break// "item_logname" "shortround" "item_iconname" "shortround" "image_inventory" "backpack/shortround/shortround.vtf" "model_world" "models/weapons/c_models/c_shortround/w_shortround.mdl" "model_player" "models/weapons/c_models/c_shortround/v_model/v_shortround.mdl" "attach_to_hands" "2" "used_by_classes" { "engineer" "0" } "static_attrs" { } "attributes" { "provide on active" { "attribute_class" "provide_on_active" "value" "1" } // This is just for the flavor text. "mark for death" { "attribute_class" "mark_for_death" "value" "1" } // Mark for death doesnt work so I have to use this :/ "add condition on hit" { "attribute_class" "add_onhit_addcond" "value" "30 3" } "bullets per shot penalty" { "attribute_class" "mult_bullets_per_shot" "value" "0.5" } "clip size penalty" { "attribute_class" "mult_clipsize" "value" "0.67" } "fire rate penalty" { "attribute_class" "mult_postfiredelay" "value" "1.25" } } "visuals" { } } //-------------------------------- //-------------------------------- //--THE INSANERATOR - 9908-- //-------------------------------- //-------------------------------- "9908" { "name" "TF_WEAPON_INSANERATOR" "item_class" "tf_weapon_flaregun" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "secondary" "anim_slot" "ITEM1" "propername" "1" "item_name" "Insanerator" "item_type_name" "Handheld Furnace" //Break// "item_description" "'Choo Choo!' Model by: 'Sparkwire & Natko'" //Break// "item_logname" "insanerator" "item_iconname" "insanerator" // No Prefab as the flaregun prefab adds a the '100% crits burning targets' line to the weapon no matter what. "image_inventory" "backpack/insanerator/insanerator.vtf" "image_inventory_size_w" "128" // We add this because there is no prefab for the weapon. "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/c_insanerator/w_insanerator.mdl" "model_player" "models/weapons/c_models/c_insanerator/v_model/v_insanerator.mdl" "attach_to_hands" "2" "used_by_classes" { "pyro" "1" } "static_attrs" { "special taunt" "1" // This make the taunt unable to be interupted by Thriller! "min_viewmodel_offset" "10 0 -10" // Because I didnt specify a prefab for this weapon I need to manually set the perameters for the min_viewmodel. } "attributes" { "override projectile type" { "attribute_class" "override_projectile_type" "value" "2" } "explosive bullets" { "attribute_class" "explosive_bullets" "value" "1" } "Set DamageType Ignite" { "attribute_class" "set_dmgtype_ignite" "value" "7.5" } "Projectile speed increased" { "attribute_class" "mult_projectile_speed" "value" "1.35" } "rocket gravity" { "attribute_class" "mod_rocket_gravity" "value" "0.75" } // I'm unsure how much I like this model. it takes so long to appear ingame I might scrap it in the future for just a rocket model. "custom projectile model" { "attribute_class" "custom_projectile_model" "value" "models/weapons/w_models/w_coal_projectile.mdl" } } "visuals" { "sound_single_shot" "Weapon_Insanerator.Single" "sound_burst" "Weapon_Insanerator.SingleCrit" "sound_reload" "Weapon_Insanerator.WorldReload" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } //-------------------------------- //-------------------------------- //--THE BIG BORIS - 9909-- //-------------------------------- //-------------------------------- "9909" { "name" "TF_WEAPON_BIGBORIS" "item_class" "tf_weapon_shotgun_hwg" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "secondary" "anim_slot" "secondary" "propername" "1" "item_name" "Big Boris" "item_type_name" "Elephant Hunting Shotgun" //Break// "item_description" "'This thing will kill anything, and everything in a 10 foot radius of said thing' Model by: 'FiveEyes'" //Break// "item_logname" "bigboris" "item_iconname" "bigboris" "image_inventory" "backpack/bbomber/bbomber.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/c_bbomber/w_bbomber.mdl" "model_player" "models/weapons/c_models/c_bbomber/v_model/v_bbomber.mdl" "attach_to_hands" "2" "used_by_classes" { "heavy" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "attributes" { "explosive bullets" { "attribute_class" "explosive_bullets" "value" "1" } "damage bonus" { "attribute_class" "mult_dmg" "value" "2.15" } "weapon spread bonus" { "attribute_class" "mult_spread_scale" "value" "0.75" } "fire rate penalty" { "attribute_class" "mult_postfiredelay" "value" "1.66" } "clip size penalty" { "attribute_class" "mult_clipsize" "value" "0.67" } "bullets per shot penalty" { "attribute_class" "mult_bullets_per_shot" "value" "0.5" } // This silently adds the attributes to the weapon. "voice pitch scale" { "attribute_class" "mult_dmgself_push_force" "value" "0.35" } "hand scale" { "attribute_class" "blast_dmg_to_self" "value" "1.35" } } "visuals" { "sound_single_shot" "Weapon_BBomber.Single" "sound_burst" "Weapon_BBomber.SingleCrit" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } //-------------------------------- //-------------------------------- //--THE DIDGERIDOOM - 9910-- //-------------------------------- //-------------------------------- "9910" { "name" "TF_WEAPON_DDOOM" "prefab" "weapon_sniperrifle" "item_class" "tf_weapon_sniperrifle" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "primary" "anim_slot" "primary" "propername" "1" "item_name" "Didgeridoom" "item_type_name" "Blowgun" //Break// "item_description" "'That ones a biggin!' Model by: 'the one free-man'" //Break// "item_logname" "ddoom" "item_iconname" "ddoom" "image_inventory" "backpack/ddoom/ddoom.vtf" "model_world" "models/weapons/c_models/c_ddoom/w_ddoom.mdl" "model_player" "models/weapons/c_models/c_ddoom/v_model/v_ddoom.mdl" "attach_to_hands" "2" "used_by_classes" { "sniper" "0" } "static_attrs" { } "attributes" { "provide on active" { "attribute_class" "provide_on_active" "value" "1" } "mark for death" { "attribute_class" "mark_for_death" "value" "1.5" } "add condition on hit" { "attribute_class" "add_onhit_addcond" "value" "30 1.5" } "damage penalty" { "attribute_class" "mult_dmg" "value" "0.667" } } "visuals" { "sound_single_shot" "Weapon_DDoom.Single" "sound_burst" "Weapon_DDoom.SingleCrit" } } //-------------------------------- //-------------------------------- //--LAST RESORT SOLDIER - 9911-- //-------------------------------- //-------------------------------- "9911" { "name" "TF_WEAPON_LASTRESORT" "item_class" "tf_weapon_club" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "melee" "anim_slot" "melee" "propername" "0" "item_name" "Last Resort" "item_type_name" "Hand Axe" //Break// "item_description" "'They will be quaking in their boots!' Model by: 'Arxthiri'" //Break// "item_logname" "lastresort" "item_iconname" "lastresort" "image_inventory" "backpack/lastresort/lastresort.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/c_lastresort/w_lastresort.mdl" "model_player" "models/weapons/c_models/c_lastresort/v_model/v_lastresort.mdl" "attach_to_hands" "2" "used_by_classes" { "soldier" "2" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "attributes" { "provide on active" { "attribute_class" "provide_on_active" "value" "1" } "fire rate bonus" { "attribute_class" "mult_postfiredelay" "value" "0.8" } "move speed bonus" { "attribute_class" "mult_player_movespeed" "value" "1.2" } "damage penalty" { "attribute_class" "mult_dmg" "value" "0.77" } "self mark for death" { "attribute_class" "self_mark_for_death" "value" "1" } } "visuals" { "sound_melee_hit" "Weapon_Sword.HitFlesh" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } //-------------------------------- //-------------------------------- //--LAST RESORT DEMO - 9912-- //-------------------------------- //-------------------------------- "9912" { "name" "TF_WEAPON_LASTRESORT" "item_class" "tf_weapon_club" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "melee" "anim_slot" "melee" "propername" "0" "item_name" "Last Resort" "item_type_name" "Hand Axe" //Break// "item_description" "'They will be quaking in their boots!' Model by: 'Arxthiri'" //Break// "item_logname" "lastresort" "item_iconname" "lastresort" "image_inventory" "backpack/lastresort/lastresort.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/c_lastresort/w_lastresort.mdl" "model_player" "models/weapons/c_models/c_lastresort/v_model/v_lastresort.mdl" "attach_to_hands" "2" "used_by_classes" { "demoman" "2" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "attributes" { "provide on active" { "attribute_class" "provide_on_active" "value" "1" } "fire rate bonus" { "attribute_class" "mult_postfiredelay" "value" "0.8" } "move speed bonus" { "attribute_class" "mult_player_movespeed" "value" "1.2" } "damage penalty" { "attribute_class" "mult_dmg" "value" "0.77" } "self mark for death" { "attribute_class" "self_mark_for_death" "value" "1" } } "visuals" { "sound_melee_hit" "Weapon_Sword.HitFlesh" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } //-------------------------------- //-------------------------------- //--BOLSHEVIK'S BREW - 9913-- //-------------------------------- //-------------------------------- "9913" { "name" "TF_WEAPON_BBREW" "prefab" "weapon_minigun" "item_class" "tf_weapon_minigun" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "primary" "anim_slot" "primary" "propername" "0" "item_name" "Bolshevik's Brew" "item_type_name" "Weaponized Keg" //Break// "item_description" "'Feeling tipsy my friend? It might be the lead!' Model by: 'OverPowered & Others'" //Break// "item_logname" "bbrew" "item_iconname" "bbrew" "image_inventory" "backpack/minibrew/minibrew.vtf" "model_world" "models/weapons/c_models/c_minibrew/w_minibrew.mdl" "model_player" "models/weapons/c_models/c_minibrew/v_model/v_minibrew.mdl" "attach_to_hands" "2" "used_by_classes" { "heavy" "0" } "static_attrs" { } "attributes" { "minigun spinup time decreased" { "attribute_class" "mult_minigun_spinup_time" "value" "0.8" } "weapon spread bonus" { "attribute_class" "mult_spread_scale" "value" "0.8" } "fire rate penalty" { "attribute_class" "mult_postfiredelay" "value" "1.2" } "aiming movespeed decreased" { "attribute_class" "mult_player_aiming_movespeed" "value" "0.7" } } "visuals" { "sound_empty" "Weapon_BBB.ClipEmpty" "sound_double_shot" "Weapon_BBB.Fire" "sound_burst" "Weapon_BBB.FireCrit" "sound_special1" "Weapon_BBB.WindUp" "sound_special2" "Weapon_BBB.WindDown" "sound_special3" "Weapon_BBB.Spin" } } //-------------------------------- //-------------------------------- //--THE PUMP SHOT (ENGIE) - 9914-- //-------------------------------- //-------------------------------- "9914" { "name" "TF_WEAPON_PUMPSHOT" "prefab" "weapon_shotgun" "item_class" "tf_weapon_shotgun" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "primary" "anim_slot" "primary" "propername" "1" "item_name" "Pump Shot" "item_type_name" "Shotgun" //Break// "item_description" "'Time to break out the old boomstick!' Model by: 'Papyesh'" //Break// "item_logname" "pumpshot" "item_iconname" "pumpshot" "image_inventory" "backpack/pumpshot/pumpshot.vtf" "model_world" "models/weapons/c_models/c_pumpshot/w_pumpshot.mdl" "model_player" "models/weapons/c_models/c_pumpshot/v_model/v_pumpshot_engie.mdl" "attach_to_hands" "2" "used_by_classes" { "engineer" "0" } "static_attrs" { } "attributes" { "clip size bonus" { "attribute_class" "mult_clipsize" "value" "1.33" } "Reload time decreased" { "attribute_class" "mult_reload_time" "value" "0.85" } "spread penalty" { "attribute_class" "mult_spread_scale" "value" "1.4" } } "visuals" { } } //-------------------------------- //-------------------------------- //--THE PUMP SHOT (HEAVY) - 9915-- //-------------------------------- //-------------------------------- "9915" { "name" "TF_WEAPON_PUMPSHOT" "prefab" "weapon_shotgun" "item_class" "tf_weapon_shotgun" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "secondary" "anim_slot" "secondary" "propername" "1" "item_name" "Pump Shot" "item_type_name" "Shotgun" //Break// "item_description" "'Time to break out the old boomstick!' Model by: 'Papyesh'" //Break// "item_logname" "pumpshot" "item_iconname" "pumpshot" "image_inventory" "backpack/pumpshot/pumpshot.vtf" "model_world" "models/weapons/c_models/c_pumpshot/w_pumpshot.mdl" "model_player" "models/weapons/c_models/c_pumpshot/v_model/v_pumpshot_heavy.mdl" "attach_to_hands" "2" "used_by_classes" { "heavy" "1" } "static_attrs" { } "attributes" { "clip size bonus" { "attribute_class" "mult_clipsize" "value" "1.33" } "Reload time decreased" { "attribute_class" "mult_reload_time" "value" "0.85" } "spread penalty" { "attribute_class" "mult_spread_scale" "value" "1.4" } } "visuals" { } } //-------------------------------- //-------------------------------- //--THE PUMP SHOT (PYRO) - 9916-- //-------------------------------- //-------------------------------- "9916" { "name" "TF_WEAPON_PUMPSHOT" "prefab" "weapon_shotgun" "item_class" "tf_weapon_shotgun" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "secondary" "anim_slot" "secondary" "propername" "1" "item_name" "Pump Shot" "item_type_name" "Shotgun" //Break// "item_description" "'Time to break out the old boomstick!' Model by: 'Papyesh'" //Break// "item_logname" "pumpshot" "item_iconname" "pumpshot" "image_inventory" "backpack/pumpshot/pumpshot.vtf" "model_world" "models/weapons/c_models/c_pumpshot/w_pumpshot.mdl" "model_player" "models/weapons/c_models/c_pumpshot/v_model/v_pumpshot_pyro.mdl" "attach_to_hands" "2" "used_by_classes" { "pyro" "1" } "static_attrs" { "special taunt" "1" } "attributes" { "clip size bonus" { "attribute_class" "mult_clipsize" "value" "1.33" } "Reload time decreased" { "attribute_class" "mult_reload_time" "value" "0.85" } "spread penalty" { "attribute_class" "mult_spread_scale" "value" "1.4" } } "visuals" { } } //-------------------------------- //-------------------------------- //--THE PUMP SHOT (SOLDIER) - 9917-- //-------------------------------- //-------------------------------- "9917" { "name" "TF_WEAPON_PUMPSHOT" "prefab" "weapon_shotgun" "item_class" "tf_weapon_shotgun" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "secondary" "anim_slot" "secondary" "propername" "1" "item_name" "Pump Shot" "item_type_name" "Shotgun" //Break// "item_description" "'Time to break out the old boomstick!' Model by: 'Papyesh'" //Break// "item_logname" "pumpshot" "item_iconname" "pumpshot" "image_inventory" "backpack/pumpshot/pumpshot.vtf" "model_world" "models/weapons/c_models/c_pumpshot/w_pumpshot.mdl" "model_player" "models/weapons/c_models/c_pumpshot/v_model/v_pumpshot_soldier.mdl" "attach_to_hands" "2" "used_by_classes" { "soldier" "1" } "static_attrs" { } "attributes" { "clip size bonus" { "attribute_class" "mult_clipsize" "value" "1.33" } "Reload time decreased" { "attribute_class" "mult_reload_time" "value" "0.85" } "spread penalty" { "attribute_class" "mult_spread_scale" "value" "1.4" } } "visuals" { } } //-------------------------------- //-------------------------------- //--THE BOMBARDMENT - 9918-- //-------------------------------- //-------------------------------- "9918" { "name" "TF_WEAPON_BOMBARD" "prefab" "weapon_grenade_launcher" "item_class" "tf_weapon_grenadelauncher" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "primary" "anim_slot" "secondary" "propername" "1" "item_name" "Bombardment" "item_type_name" "Hand-Held Howitzer" //Break// "item_description" "'You wont find a tank in sight!' Model by: 'Papyesh'" //Break// "item_logname" "bombard" "item_iconname" "bombard" "image_inventory" "backpack/bombard/bombard.vtf" "model_world" "models/weapons/c_models/c_bombard/w_bombard.mdl" "model_player" "models/weapons/c_models/c_bombard/v_model/v_bombard.mdl" "attach_to_hands" "2" "used_by_classes" { "demoman" "0" } "static_attrs" { } "attributes" { "Projectile speed increased" { "attribute_class" "mult_projectile_speed" "value" "1.25" } "fire rate bonus" { "attribute_class" "mult_postfiredelay" "value" "0.67" } "damage penalty" { "attribute_class" "mult_dmg" "value" "0.7" } "clip size penalty" { "attribute_class" "mult_clipsize" "value" "0.75" } } "visuals" { } } //-------------------------------- //-------------------------------- //--THE POWDER KEG - 9919-- //-------------------------------- //-------------------------------- "9919" { "name" "TF_WEAPON_POWDERKEG" "prefab" "weapon_stickybomb_launcher" "item_class" "tf_weapon_pipebomblauncher" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "secondary" "anim_slot" "primary" "propername" "1" "item_name" "Powder Keg" "item_type_name" "Stickybomb Launcher" //Break// "item_description" "'Scatter your enemies like your bombs!' Model by: 'Ertz'" //Break// "item_logname" "powderkeg" "item_iconname" "powderkeg" "image_inventory" "backpack/powderkeg/powderkeg.vtf" "model_world" "models/weapons/c_models/c_powder_keg/w_powder_keg.mdl" "model_player" "models/weapons/c_models/c_powder_keg/v_model/v_powder_keg.mdl" "attach_to_hands" "2" "used_by_classes" { "demoman" "0" } "static_attrs" { } "attributes" { "stickybomb charge rate" { "attribute_class" "stickybomb_charge_rate" "value" "0" } "fire rate bonus" { "attribute_class" "mult_postfiredelay" "value" "0.8" } "damage penalty" { "attribute_class" "mult_dmg" "value" "0.6" } "Reload time increased" { "attribute_class" "mult_reload_time" "value" "1.2" } "clip size penalty" { "attribute_class" "mult_clipsize" "value" "0.5" } } "visuals" { } } //-------------------------------- //-------------------------------- //--THE HIT INDUCTION - 9920-- //-------------------------------- //-------------------------------- "9920" { "name" "TF_WEAPON_COILWRENCH" "prefab" "weapon_wrench" "item_class" "tf_weapon_wrench" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "melee" "anim_slot" "melee" "propername" "1" "item_name" "Hit Induction" "item_type_name" "Homemade Wrench" //Break// "item_description" "'Ever been hit with 1000 degrees of pain?' Model by: 'Rapoza'" //Break// "item_logname" "coilwrench" "item_iconname" "coilwrench" "image_inventory" "backpack/coilwrench/coilwrench.vtf" "model_world" "models/weapons/c_models/c_coilwrench/w_coilwrench.mdl" "model_player" "models/weapons/c_models/c_coilwrench/v_model/v_coilwrench.mdl" "attach_to_hands" "2" "used_by_classes" { "engineer" "2" } "static_attrs" { } "attributes" { "fire rate bonus" { "attribute_class" "mult_postfiredelay" "value" "0.75" } "Construction rate increased" { "attribute_class" "mult_construction_value" "value" "1.66" } "Repair rate decreased" { "attribute_class" "mult_repair_value" "value" "0.5" } "upgrade rate decrease" { "attribute_class" "upgrade_rate_mod" "value" "0.8" } "damage penalty" { "attribute_class" "mult_dmg" "value" "0.554" } "override footstep sound set" // Because its supposed to be a hot coil i wanted a cool fire effect on hit that did nothing, just for looks, might remove if its too confusing. { "attribute_class" "set_dmgtype_ignite" "value" "1" } "throwable fire speed" { "attribute_class" "mult_wpn_burntime" "value" "0.02" } } "visuals" { } } //-------------------------------- //-------------------------------- //-- THE CELTIC CLEAVER - 9923-- //-------------------------------- //-------------------------------- "9923" { "name" "TF_WEAPON_CCLEAVER" "item_prefab" "weapon_bottle" "item_class" "tf_weapon_club" // For some weird reason you must make the item_class a club for custom sounds to work. // "item_quality" "unique" "show_in_armory" "1" "item_slot" "melee" "anim_slot" "melee" "propername" "1" "item_name" "Celtic Cleaver" "item_type_name" "War Axe" //Break// "item_description" "This Weapon has a large melee range and deploys slower 'Sever some heads like the old times!' Model by: 'Ertz'" //Break// "item_logname" "ccleaver" "item_iconname" "ccleaver" "image_inventory" "backpack/ccleaver/ccleaver.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/c_ccleaver/w_ccleaver.mdl" "model_player" "models/weapons/c_models/c_ccleaver/v_model/v_ccleaver.mdl" "attach_to_hands" "2" "used_by_classes" { "demoman" "2" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" "melee range multiplier" "1.35" // This makes the range of the weapon similar to the eyelander's range. "melee bounds multiplier" "1.55" } "attributes" { "heal on kill" { "attribute_class" "heal_on_kill" "value" "35" } "health from packs increased" { "attribute_class" "mult_health_frompacks" "value" "1.25" } "health from healers reduced" { "attribute_class" "mult_health_fromhealers" "value" "0" } // Hidden Stats "single wep deploy time increased" { "attribute_class" "mult_single_wep_deploy_time" "value" "1.66" } } "visuals" { "sound_melee_miss" "Weapon_Sword.Swing" "sound_melee_hit" "Weapon_Sword.HitFlesh" "sound_melee_hit_world" "Weapon_Sword.HitWorld" "sound_burst" "Weapon_Sword.SwingCrit" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } //-------------------------------- //-------------------------------- //-- THE ICE BREAKER - 9924-- //-------------------------------- //-------------------------------- "9924" { "name" "TF_WEAPON_ICEAXE" "item_prefab" "weapon_fireaxe" "item_class" "tf_weapon_fireaxe" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "melee" "anim_slot" "melee" "propername" "1" "item_name" "Ice Breaker" "item_type_name" "Mountain Climber's Axe" //Break// "item_description" "'is it cold in here? or is it just you.' Model by: 'Square'" //Break// "item_logname" "iceaxe" "item_iconname" "iceaxe" "image_inventory" "backpack/iceaxe/iceaxe.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/c_iceaxe/w_iceaxe.mdl" "model_player" "models/weapons/c_models/c_iceaxe/v_model/v_iceaxe.mdl" "attach_to_hands" "2" "used_by_classes" { "pyro" "2" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "attributes" { "tranq frost" // I just wanted this weapon to slow the enemy but they removed the addcond 15, which slows players. If this is too annoying ill just delete it later. { "attribute_class" "mod_tranq_onhit" "value" "3" } "heal on hit vs burning" { "attribute_class" "add_onhit_addhealth_vs_burning" "value" "25" } "fire rate penalty" { "attribute_class" "mult_postfiredelay" "value" "1.25" } "damage penalty vs burning" { "attribute_class" "mult_dmg_vs_burning" "value" "0.5" } } "visuals" { } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } //-------------------------------- //-------------------------------- //-- THE WHACKTUS - 9926-- //-------------------------------- //-------------------------------- "9926" { "name" "TF_WEAPON_WHACKTUS" // My personal favorite. I dont know why I love the look of this weapon so much. "item_prefab" "weapon_bat" "item_class" "tf_weapon_bat" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "melee" "anim_slot" "melee" "propername" "1" "item_name" "Whacktus" "item_type_name" "Cactus Bat" //Break// "item_description" "'Those thorns arent coming out.' Model by: 'Rapoza Dynamica'" //Break// "item_logname" "whacktus" "item_iconname" "whacktus" "image_inventory" "backpack/whacktus/whacktus.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/c_whacktus/w_whacktus.mdl" "model_player" "models/weapons/c_models/c_whacktus/v_model/v_whacktus.mdl" "attach_to_hands" "2" "used_by_classes" { "scout" "2" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "attributes" { "bleeding duration" { "attribute_class" "bleeding_duration" "value" "5" } "mark self on miss" { "attribute_class" "self_mark_for_death_on_miss" "value" "5" } } "visuals" { } "mouse_pressed_sound" "#ui/item_sandwich_drop.wav" "drop_sound" "#ui/item_sandwich_pickup.wav" } //-------------------------------- //-------------------------------- //-- THE BOSTON BOWIE - 9928-- //-------------------------------- //-------------------------------- "9928" { "name" "TF_WEAPON_WARKNIFE" "item_prefab" "weapon_bat" "item_class" "tf_weapon_club" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "melee" "anim_slot" "melee" "propername" "1" "item_name" "Boston Bowie" "item_type_name" "Long Knife" //Break// "item_description" "'Bigger means better right?' Model by: 'Petachepas'" //Break// "item_logname" "warknife" "item_iconname" "warknife" "image_inventory" "backpack/warknife/warknife.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/c_warknife/w_warknife.mdl" "model_player" "models/weapons/c_models/c_warknife/v_model/v_warknife.mdl" "attach_to_hands" "2" "used_by_classes" { "scout" "2" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "attributes" { "damage bonus" { "attribute_class" "closerange_backattack_minicrits" "value" "1.43" } "fire rate penalty" { "attribute_class" "rocket_jump_dmg_reduction" // This is just cosmetic because the weapon is technically a kukri. "value" "1.55" } "non economy" { "attribute_class" "mult_dmg" "value" "-15" // This is additive for some reason :/ makes my job easier I guess } } "visuals" { "sound_melee_miss" "Weapon_Sword.Swing" "sound_melee_hit" "Weapon_Sword.HitFlesh" "sound_melee_hit_world" "Weapon_Sword.HitWorld" "sound_burst" "Weapon_Sword.SwingCrit" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } //-------------------------------- //-------------------------------- //-- THE MANN-SLAUGHTER - 9929-- //-------------------------------- //-------------------------------- "9929" { "name" "TF_WEAPON_SLAUGHTER" "item_prefab" "weapon_knife" "item_class" "tf_weapon_knife" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "melee" "anim_slot" "melee" "propername" "1" "item_name" "Mann-Slaughter" "item_type_name" "Knife" //Break// "item_description" "Stabbing does not undisguise 'I'm right behind you.' Model by: '[N-Cognito]'" //Break// "item_logname" "slaughter" "item_iconname" "slaughter" "image_inventory" "backpack/mannslaughter/mannslaughter.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/c_mannslaughter/w_mannslaughter.mdl" "model_player" "models/weapons/c_models/c_mannslaughter/v_model/v_mannslaughter.mdl" "attach_to_hands" "2" "used_by_classes" { "spy" "2" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "attributes" { "keep disguise KNIFE" { "attribute_class" "set_keep_disguise" "value" "1" } "max health additive penalty" { "attribute_class" "add_maxhealth" "value" "-25" } "fire rate penalty" { "attribute_class" "mult_postfiredelay" "value" "1.35" } } "visuals" { } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } //-------------------------------- //-------------------------------- //-- THE FRENCH RESOLUTION - 9930-- //-------------------------------- //-------------------------------- "9930" { "name" "TF_WEAPON_FRENCH_REVOLVER" "prefab" "weapon_revolver" "item_class" "tf_weapon_revolver" // "item_quality" "unique" "show_in_armory" "1" "propername" "1" "item_slot" "primary" "anim_slot" "secondary" "item_name" "French Resolution" "item_type_name" "Antique Revolver" //Break// "item_description" "'Vive la France!' Model by: 'DeRosaJ'" //Break// "item_logname" "frenchrevolver" "item_iconname" "frenchrevolver" "image_inventory" "backpack/french_resolution/french_resolution.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/c_french_resolution/w_french_resolution.mdl" "model_player" "models/weapons/c_models/c_french_resolution/v_model/v_french_resolution.mdl" "attach_to_hands" "2" "used_by_classes" { "spy" "0" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "attributes" { "damage bonus" { "attribute_class" "mult_dmg" "value" "1.25" } "dmg penalty vs buildings" { "attribute_class" "mult_dmg_vs_buildings" "value" "0.4" } "lose cloak on damage" { "attribute_class" "lose_cloak_on_damage" "value" "10" } "mod_disguise_consumes_cloak" { "attribute_class" "mod_disguise_consumes_cloak" "value" "1" } } "visuals" { } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } //-------------------------------- //-------------------------------- //-- THE TIME MASTER - 9931-- //-------------------------------- //-------------------------------- "9931" { "name" "TF_WEAPON_TIME_MASTER" "item_class" "tf_weapon_invis" // "item_quality" "unique" "show_in_armory" "1" "item_slot" "pda2" "anim_slot" "FORCE_NOT_USED" "propername" "1" "item_name" "Time Master" "item_type_name" "First Invented Wrist Watch" //Break// "item_description" "Watch cannot cloak 'It feels like time stands still!' Model by: 'henaro'" //Break// "item_logname" "sandwatch" "item_iconname" "sandwatch" "image_inventory" "backpack/sandwatch/sandwatch.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_sandwatch/v_sandwatch.mdl" "attach_to_hands" "2" "used_by_classes" { "spy" "4" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" } "attributes" { "move speed bonus while cloaked" { "attribute_class" "mult_player_movespeed_cloaked" "value" "1.5" } "cloak regen rate increased" { "attribute_class" "mult_cloak_meter_regen_rate" "value" "3" } "cloak consume rate increased" { "attribute_class" "mult_cloak_meter_consume_rate" "value" "3" } "no cloak" { "attribute_class" "mult_cloak_rate" "value" "99" } } "visuals" { } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } //-------------------------------- //-------------------------------- //-- Secret Joke Weapons :) -- //-------------------------------- //-------------------------------- //-------------------------------- //-------------------------------- //-- GHOST WALKER - 20000-- //-------------------------------- //-------------------------------- "20000" { "name" "TF_WEAPON_GHOSTWALKER" "item_prefab" "weapon_bottle" "item_class" "tf_weapon_club" // "item_quality" "unique" "show_in_armory" "1" // Change this to 1 if you want to be able to equip this. "item_slot" "melee" "anim_slot" "melee" "propername" "0" "item_name" "Ghostwalker" "item_type_name" "Sword" //Break// "item_description" "'This feels haunted!' Model by: 'ShakSheep'" //Break// "item_logname" "ghostwalker" "item_iconname" "ghostwalker" "image_inventory" "backpack/ghostwalker/ghostwalker.vtf" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/c_models/secret_c_ghostwalker/w_ghostwalker.mdl" "model_player" "models/weapons/c_models/secret_c_ghostwalker/v_model/v_ghostwalker.mdl" "attach_to_hands" "2" "used_by_classes" { "demoman" "2" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" "melee range multiplier" "1.35" "melee bounds multiplier" "1.55" } "attributes" { "provide on active" { "attribute_class" "provide_on_active" "value" "1" } "move speed bonus" { "attribute_class" "mult_player_movespeed" "value" "1.4" } "heal on kill" { "attribute_class" "heal_on_kill" "value" "75" } "health from healers reduced" { "attribute_class" "mult_health_fromhealers" "value" "0" } "active health degen" { "attribute_class" "add_health_regen" "value" "-4" } "fire rate penalty" { "attribute_class" "mult_postfiredelay" "value" "1.35" } } "visuals" { "sound_melee_miss" "Weapon_Sword.Swing" "sound_melee_hit" "Weapon_Sword.HitFlesh" "sound_melee_hit_world" "Weapon_Sword.HitWorld" "sound_burst" "Weapon_Sword.SwingCrit" } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" }