//------------------------- //------------------------- //--DOUBLE BARREL RIFLE - 9109-- //------------------------- //------------------------- "2000" { "name" "TF_WEAPON_DOUBLEBARREL_RIFLE" // Thank god for Kristofer K. we can have this masterpiece of a rifle. "prefab" "weapon_sniperrifle" "item_class" "tf_weapon_hunterrifle" "baseitem" "0" "show_in_armory" "1" "propername" "1" "item_name" "Poacher's Pride" "item_type_name" "Double-Barrel Hunting Rifle" "item_description" "Professionals have standards." "item_logname" "doublebarrel_rifle" "item_iconname" "doublebarrel_rifle" "image_inventory" "backpack/weapons/w_poacherspride/w_poacherspride" "model_world" "models/weapons/w_models/w_poacherspride.mdl" "model_player" "models/weapons/v_models/v_poacherspride_sniper.mdl" "attach_to_hands" "2" "used_by_classes" { "sniper" "1" } "static_attrs" { "class select override vcd" "class_select_revrifle" } "attributes" { "strange restriction type 1" { "attribute_class" "provide_on_active" "value" "1" } "strange restriction type 1" { "attribute_class" "mod_no_scope" "value" "1" } "strange restriction type 1" { "attribute_class" "mod_sniper_soft_zoom" "value" "1" } "weapon_stattrak_module_scale" { "attribute_class" "mult_dmg" "value" "1.5" } "weapon_stattrak_module_scale" { "attribute_class" "mult_postfiredelay" "value" "0.3" } "weapon_stattrak_module_scale" { "attribute_class" "mult_player_aiming_movespeed" "value" "1.4" } "strange restriction type 1" { "attribute_class" "mod_sniper_no_dmg_charge" "value" "1" } "no damage falloff over distance" { "attribute_class" "mod_no_dmg_falloff" "value" "1" } "weapon_stattrak_module_scale" { "attribute_class" "mult_clipsize" "value" "0.33" } // Backend stuff "weapon_stattrak_module_scale" { "attribute_class" "headshot_damage_modify" "value" "0.777" } } "visuals" { "sound_single_shot" "Weapon_HuntingRifle.Single" "sound_burst" "Weapon_HuntingRifle.SingleCrit" "sound_reload" "Weapon_HuntingRifle.WorldReload" "animation_replacement" { "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED_ALT" "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED_ALT" "ACT_MP_ATTACK_SWIM_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_SWIM_PRIMARY_DEPLOYED_ALT" "ACT_MP_RELOAD_STAND_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_STAND_PRIMARY_DEPLOYED_ALT" "ACT_MP_RELOAD_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_CROUCH_PRIMARY_DEPLOYED_ALT" "ACT_MP_RELOAD_SWIM_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_SWIM_PRIMARY_DEPLOYED_ALT" "ACT_MP_ATTACK_STAND_PRIMARY" "ACT_MP_ATTACK_STAND_PRIMARY_ALT" "ACT_MP_ATTACK_CROUCH_PRIMARY" "ACT_MP_ATTACK_CROUCH_PRIMARY_ALT" "ACT_MP_ATTACK_SWIM_PRIMARY" "ACT_MP_ATTACK_SWIM_PRIMARY_ALT" "ACT_MP_RELOAD_STAND_PRIMARY" "ACT_MP_RELOAD_STAND_PRIMARY_ALT" "ACT_MP_RELOAD_CROUCH_PRIMARY" "ACT_MP_RELOAD_CROUCH_PRIMARY_ALT" "ACT_MP_RELOAD_SWIM_PRIMARY" "ACT_MP_RELOAD_SWIM_PRIMARY_ALT" } } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" }