//-------------------------- //-------------------------- // Enginer Jetpack //-------------------------- //-------------------------- "7045" { "name" "TF_WEAPON_JUMPPACK" "prefab" "weapon_pistol" // "item_class" "tf_weapon_flaregun" "show_in_armory" "1" "item_slot" "secondary" "anim_slot" "secondary" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "propername" "1" "item_type_name" "Rocket Jump Pack" "item_name" "Fly Boy" "item_description" "Fires a short-duration blast that launches the Engineer in the direction they are aiming. Remember to jump before firing. Hoowee!" "item_slot" "secondary" "anim_slot" "secondary" "image_inventory" "backpack/player/items/engineer/flyboy" "model_world" "models/weapons/w_models/w_pda_engineer.mdl" "model_player" "models/weapons/v_models/v_pda_engineer.mdl" "attach_to_hands" "2" "extra_wearable" "models/player/items/engineer/flyboy.mdl" "used_by_classes" { "engineer" "1" } "static_attrs" { "override projectile type" "2" "rocket limited lifetime" "0.05" "min_viewmodel_offset" "10 0 -10" "class select override vcd" "taunt01" // "mod max primary clip override" "-1" } "attributes" { "mod use metal ammo type" // This attribute is a little weird. YOU DONT SAY?? { "attribute_class" "mod_use_metal_ammo_type" "value" "1" } "reload time increased hidden" { "attribute_class" "mult_clipsize" "value" "2.1" } "mod ammo per shot" { "attribute_class" "mod_ammo_per_shot" "value" "25" } "boots falling stomp" { "attribute_class" "boots_falling_stomp" "value" "2" } "scattergun no reload single" { "attribute_class" "mod_rocket_gravity" "value" "50" } "voice pitch scale" { "attribute_class" "mult_projectile_speed" "value" "-0.7" } "voice pitch scale" { "attribute_class" "mult_explosion_radius" "value" "0.01" } "voice pitch scale" { "attribute_class" "mult_dmg" "value" "0" } "custom projectile model" { "attribute_class" "custom_projectile_model" "value" "" } "voice pitch scale" { "attribute_class" "blast_dmg_to_self" "value" "0" } "damage force increase hidden" { "attribute_class" "mult_dmgself_push_force" "value" "2.8" } } "visuals" { "sound_single_shot" "Weapon_RPG_FC.Single" "sound_burst" "Weapon_RPG_FC.SingleCrit" "sound_special1" "Weapon_RPG_BlackBox.Explode" "sound_reload" "Weapon_FlareGun.WorldReload_Alt" "animation_replacement" { "ACT_MP_STAND_SECONDARY" "ACT_MP_STAND_PDA" "ACT_MP_RUN_SECONDARY" "ACT_MP_RUN_PDA" "ACT_MP_CROUCH_SECONDARY" "ACT_MP_CROUCH_PDA" "ACT_MP_CROUCHWALK_SECONDARY" "ACT_MP_CROUCHWALK_PDA" "ACT_MP_SWIM_SECONDARY" "ACT_MP_SWIM_PDA" "ACT_MP_AIRWALK_SECONDARY" "ACT_MP_AIRWALK_PDA" "ACT_MP_JUMP_START_SECONDARY" "ACT_MP_JUMP_START_PDA" "ACT_MP_JUMP_FLOAT_SECONDARY" "ACT_MP_JUMP_FLOAT_PDA" "ACT_MP_JUMP_LAND_SECONDARY" "ACT_MP_JUMP_LAND_PDA" } } "mouse_pressed_sound" "#ui/item_soda_can_pickup.wav" "drop_sound" "#ui/item_soda_can_drop.wav" }